
Online play not only saves your fridge, but extends your possibilities and investment into the game. Oh, and just to be snarky and make my point, give us online play! When people are sitting on your couch and get bored, they tend to wander off and eat your food. The challenges would have been a great touch, especially to coordinate tactics to beat specific challenges. Number two, add a bit more variety than those three gameplay options. Number one, have the co-op levels fully unlocked from the start, or fewer prerequisites to unlock the later levels. There are two solutions that I have thought would have prevented this. Suggestions such as watching a movie, or playing Flower, even feeding the fish were uttered after only a few rounds. Friends tend to get bored looking at the same environment for too long, and while sitting in the same room, other suggestions are likely to come up. You and your friend will replay the same level many, many times to unlock different stages. An effortless argument would be that it simply does not use both analog sticks.

The actual mechanics of its gameplay are similar to, for instance, Geometry Wars. With no real storyline, and very little goal besides "stay alive" the co-op game went stale pretty quickly.Īnother issue I encountered is the local-only co-op. While it is easy to juxtapose Burn Zombie Burn with the likes of any twin-stick shooter, it does possess enough individuality to make that an careless comparison. All of the challenges, which are loads more interesting and varied than the score-based game, are single player only. However, Burn Zombie Burn! missed the memo explaining how much fun challenges are with a friend.

Many arcade games include a challenge mode when faced with limited gameplay options. Taking the best of classic, high-score focused arcade games and adding an unhealthy layer of B-movie horror polish, Burn Zombie Burn is a hilarious.
